This is the adventure series that sparked my love for the Iron Kingdoms. It was one of the first adventures I ever picked up for D&D 3E, and I was. Review of The Witchfire Trilogy Collected Edition While it was a good adventure, we the players saw it for a first part of a trilogy and Setting: Iron Kingdoms. This is a single volume, compiled reprinting of the first three Iron Kingdoms products: The Longest Night, Shadow of the Exile, and Legion of Lost Souls.
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This standalone campaign adventure for characters of witchflre or higher contains monsters, locales, magical creations, firearms, and intriguing characters to introduce players to western Immor. This standalone campaign adventure for characters of levels or higher contains monsters, locales, magical creations, firearms, and intriguing characters to introduce players to western Immoren. Goodreads helps you keep track of books you want to read. Want to Read collecte.
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Set your next adventure in the world of the Iron Kingdoms.
The Witchfire Trilogy provides the perfect entry point to the popular and award-winning Iron Kingdoms campaign setting. This standalone campaign adventure for characters of levels or higher contains monsters, locales, magical creations, firearms, and intriguing ifon to introduce players to western Immor Set your next adventure in the world of the Iron Kingdoms. Hardcoverpages. To see what your friends thought of this book, please sign up. Lists with This Book. Jul 29, Amber rated it really liked it Recommends it for: This is a witchfirr world.
And a great adventure for a new or seasoned DM to send her adventurers on. May 26, Taddow rated it really liked it Shelves: When my gaming group isn’t playing Dark Heresy, our back-up game is Iron Kingdoms, and we just finished the Witchfire trilogy with five total adventures if you include the two short ones that our Game Master GM converted for Iron Kingdoms 2nd Ed.
Witchfire Trilogy Collected Edition Financial Decision [Archive] – Privateer Press Forums
Here is my review with some minor spoilers. Based entirely in the Cygnar city of Corvis and the surrounding areas, this adventure campaign has the player characters PCs assist city officials by investigating a young girl named Alexia who is upset a When my gaming group isn’t playing Dark Heresy, our back-up game is Iron Kingdoms, and we just finished the Witchfire trilogy with five total adventures if you include the two short ones that our Game Master GM converted for Iron Kingdoms 2nd Ed.
Based entirely in the Cygnar ecition of Corvis and the surrounding areas, this adventure campaign has the player characters PCs assist city officials by investigating a young girl named Alexia who is upset about the death of her mother and other family members in years past by an individual who is now a ranking city official and she is now seeking revenge by acquiring a powerful magical sword, called the Witchfire, that can control the dead.
With her undead army, Alexia plans to destroy the city and slay all within. Of course the PCs must stop Alexia’s plans, but they also find that there is something more going on regarding the deaths of Alexia’s family and the persons responsible, who are equally unscrupulous and have ties to the ruthless, now officially disbanded, Inquisition of the deposed king of Tbe, King Vinter Raelthrone.
The PCs are able to stop Alexia’s plans to sack the city but that’s one part one. There is a short loosely linked mainly because it takes place in Corvis adventure where the PCs get hired by a gang to do some work to hinder a rival gang.
Part two of the main adventure story arc has the PCs learning that Alexia intends to use the power of the Witchfire to raise her mother, and tge dead witch coven, from the dead by using the power of the sword and the magical contraptions located in an ancient temple dedicated to clockwork gods that lies hidden in the vast swamps outside of Corvis. The PCs need to do research, while getting occasionally attacked by members of the Inquisition, to find the hidden temple first.
Edittion that is completed, there is an overland trip by riverboat with the occasional battle with swamp creatures before they arrive at the temple and explore the inside. The temple is dedicated to the Cult of Cyriss and the PCs get to battle theses mechanical cultists while looking for Alexia. Once they do find her, there is a battle against her and the coven to stop the ritual and she is seemingly defeated.
The Witchfire Trilogy, Collected Edition (Iron Kingdoms)
When the PCs return to Corvis with the Witchfire they find that things have gone serious wrong for the City of Corvis- the deposed King Vinter has returned, with a strange army of beings called the Skorne, to take back his crown and Corvis is the first city to fall partly due to his Inquisition agents and the base of his campaign.
There is a short loosely tied only because it happens in Corvis and the has some of the occupying Skorne as enemies adventure where the PCs must evaded the forces of the deposed king in the city and help a Infernal-possessed man free himself from the dark entity’s control by securing an ancient magical text from the university and conduct a rite of banishment.
In ion to get the book, the PCs must search the university thr battle Skorne who are also searching the area. The last part of the trilogy has the PCs joining forces with Alexia to free the city from Vinter’s control by giving the Witchfire to Alexia so she can use its power to control a vast army of undead soldiers that have been locked away in an ancient burial vault.
After researching the location of the vault, the PCs find out they have to break the vault seals with a magical hammer that was wielded by a giant who was a defender of the city in ages past. The hammer was buried with the giant in an ancient church that has since sunk into the ground and is located in what is now the gang-controlled undercity of Corvis. The PCs must gain access to the undercity, negotiate with the shady folks within for assistance, find the hammer and get out back to the city proper.
Once outside, they must travel overland battling creatures along the way to the burial vault, enter and defeat the dangers within before they can unleash the undead army.
With the undead army under Alexia’s control, the PCs enact a trilogt to go back to Corvis ahead of the army to secure one of the city’s main gates to allow the army to enter the city. Successful in that, the undead army enters and an epic battle ensues against Vinter’s forces. The PCs fight in several small battles including one against King Vinter while the main battle rages about them. In the end Corvis is saved and Vinter retreats. In witchdire campaign, there are definitely areas where the PCs are very “railroaded” to the next sequence but there are many opportunities especially with an experienced GM where the PCs can go off the rails a bit and still participate in the main storyline.
The variety of encounters some originally in the adventure and some added by the GM with the various types of enemies to be fought is quite exciting- Skorne, Farrow, gangers, Convergence of Cyriss, and more.
The Witchfire Trilogy, Collected Edition by J.M. Martin
The history and atmosphere of Corvis is very fleshed out and helps set the mood- there is the upper city, the undercity and the surrounding countryside. Overall this was a great adventure campaign. If you’re interested in reading about the adventures of the ‘Jacks of All Trades mercenary group in the Iron Kingdoms, you can on Obsidian Portal: Alex Meeres rated it really liked it Nov 03, Eric Golovchenko rated it really liked it Nov 12, Josh rated it really liked it Jan 25, Carlos Jimenez rated it did not like it Apr 16, Hugh Melrose rated it really liked it Mar 21, Graham Bailey rated it it was amazing Oct 24, Matthew Walton rated it it was ok Dec 13, Jeremy rated it liked it Jan 04, Aaron Sleep rated it it was amazing Apr 19, Matthew Taylor rated it it was amazing Jan 02, Caleb Wachter rated it it was amazing Jun 30, Mike Shepherd rated it it was ok May 22, John rated it it was amazing Oct 31, Shannon Lewis rated it liked it Mar 10, Trillinon rated it really liked it Sep 07, Julio Sueiras rated it really liked it Jan 20, Ross rated it really liked it Jan 18, Kevin Breaux rated it it was amazing Apr 28, Nawaf Mesad rated it really liked it Aug 16, Wayne marked it as to-read Apr 03, Marc S added it Apr 22, Jason added it Jun 29, Hillary marked it as to-read Sep 15, Steven marked it as to-read Sep 06, Robert MacAnthony added it Oct 05, Benjamin added it Jul 30, Rochellethecute is currently reading it Aug 30, Mookiewheeler marked it as to-read Aug 12, Rick marked it as to-read Feb 18, Myk Myers marked it as to-read Aug 22, Bryan marked it as to-read Nov 14, Karrym marked it as to-read Jan 16, Jeremy Hochhalter added it Jan 26, Jethplain marked it as to-read Jan 30, Paul Bates marked it as to-read Feb 06, Carthorse added it Apr 21, Cille Bille marked it as to-read Oct 10, Fifo added it Nov 29, Jan 17, J.
Dixie Satterfield marked it as to-read Apr 04, Troy marked it as to-read Jun 01, Matt added it Jul 13, BookDB marked it as to-read Nov 02, Mudd marked it as to-read Jul 27, There are no discussion topics on this book yet. Also an ENnie-award-winning managing editor for Privateer Press Martin edited the Stabby award-winning Blackguards: He’s also co-writer of the supernaturally weird Western series, Dead West.
Inhe created Ragnarok Publications www.