Why Limit Yourself? It’s part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept. Although the title seems counterintuitive this is perhaps the most usefull of the Power-Ups Line. Often when translating an ability from fiction or. GURPS Power-Ups 8: Limitations previously at faq/FAQhtml#SS How do you apply enhancements and limitations to a .
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I had, at one point, looked at doing a sword and sorcery campaign where all of the wizard spells were Powers, but nothing came of it.
If it ever comes back around again, I’ll have to keep this one in mind. Might check it out sometime soon regardless, in case it finds use somewhere else Wednesday, August 24, Review: Power-Ups 8 – Limitations.
The cover art is now three pieces of clipart repeated. This is not a joke.
GURPS Power-Ups 8: Limitations (PDF Version) | Wiki | BoardGameGeek
Power-Ups 8like the installment on Enhancementsis pretty much a book aimed at “power-users,” and no, that’s not a pun. This is a book for people who like being able to control and customize and get things just right right. I think it is kind of an interesting choice to split the enhancements and limitations across two volumes, but meh, I dunno if I even care that much.
Altogether, this book is a bit of a pleasant surprise in my opinion in that it is better than I expected, but whether ips not it’s valuable to you, individually, the lady or gentleman reading this right now, is hard to say, but if you like having all your limitations in one place, this book might be worth it.
Overview Lovely table of contents. This is an inexpensive 23 page pdf, and chapter 1 starts on page 4, the final chapter ends on page 19, we are given a two page summary appendix, and a one furps index.
Us, trimming poeer bookends, we have 16 pages of stuff. Chapter 1 is a bit of a 6 page player’s and GMs guide and editorial on how to get the most out of effective limitation use, and chapter 2 is a 10 page catalog of detailed explanations of all the big limitations in existence up to the date of its release in December The book is mostly catalog, or data, of course, the main attraction is a big list of limitations one can use to customize advantages and disadvantages, but it also has a surprising and appreciated amount of guidance.
GURPS Power-Ups 8: Limitations
As for the window dressing, the pull quotes are all interesting, and some of the art is nice. The “cover illustration” is even repeated later in the book, but rotated 90 degrees, with the hand moved This is a kind of short treatise on limitations and their applications. It ends with a conversation on some of the big discount avenues available through mechanics like alternative abilities and character point powered abilities. This chapter surprised me, and it is something of a hidden gem I wasn’t expecting, but I really appreciated.
This is actually new and existing limitations, so don’t let the jps name hornswaggle you as chapter names are wont to do. That said, I found a lot of limitations here from sources I don’t own or that are completely new that I found interesting, novel, or helpful. Altogether, it’s enjoyable, but it fulfills a very specific niche that is right on the tin.
I found it surprisingly interesting though, so if you are on the fence about it, ask yourself if you spend any time before a campaign statting powers, or if that is something you like to gurpa time on just for the mental exercise.
If the idea is either overwhelming or you prefer u;s catalogs of abilities to rolling your own, you might not enjoy it. Posted by Benjamin Gauronskas at 8: Michael Eversberg II August 25, at 2: Newer Post Older Post Home.